![]() ![]() Or, more commonly my weapons degrade and/or ammo gets uselessly low.Īlso, I know this is a particular camp but I prefer SS1's sci-fi groove / proto nuMetal midi soundtrack over SS2's blaring wall o' sound techno. I'd make great progress but run into a challenging section with armored turrets or locked stuff and not have the points to boost the needed skill up to expected par. I appreciate how SS2 plays like a solid FPS with a twist, but I feel indignant when I essentially get punished (not quite softlocked, but functionally the same) for not specializing my skill points. Inventory is.fine, but I can see how an Inventory with a learning curve can be off-putting. I was more annoyed about weapons breaking after a dozen shots while trying to figure out an area with a high respawn rate, but that got patched shortly after I managed to struggle through it. Yes it’s worth playing, but make sure you play either the Enhanced Edition (with DOS graphics enabled) or the original with a mouse look mod. Less like a modern FPS, more like a point & click with functional shooting. Same, I played System Shock 2 without playing the first one and never felt like I was confused about the missing storyline. It helps to think of SS1 as Shenmue meets Fallout 3 meets Metroid. At a certain point System Shock 2 does briefly summarize what happened in the first one, so prior knowledge is not necessary. ![]() Are we talking gameplay or game-feel? Because while SS2 usually does a far better job of drawing me in, SS1 has my attention for longer spans of time. ![]()
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